Zindeloʼs Incognium Runeterra
Zindeloʼs Incognium Runeterra
Zindeloʼs Incognium Runeterra
Zindeloʼs Incognium Runeterra




In the world of games, 3D artists are constantly pushing boundaries, exploring new possibilities, and challenging traditional norms. Back in December 2021 I watched the new animated series Arcane by Riot Games on Netflix. Whilst looking for concept art, I was inspired by Zindelo's Incognium Runeterra made by Joon Ahn. The focus of this project was geared towards creating 3D work for Riot Games in order to challenge myself to push my limits and capabilities as a 3D Artist.

This eventually led to modelling, shading, lighting and rendering one of my proudest 3D environmental artworks I have made in my spare time, which took approximately 9 months to create and was entered into the Rookies Awards in 2023.
Conceptualisation & Exploration
Realising the concept was complex and daunting; to construct an entire scene from just one picture seemed like an impossible task. Positioning the camera to match all the elements in accordance with the image in order to create it to scale was a further challenge.
The idea was to bring the scene alive in such a way that a user could walk in it through UE5.

To begin with, I positioned some basic 3D shapes within the environment.

In this picture you can see a WIP shot from when I was receiving feedback from my mentor on how to improve the work.
Final Work
The result is shown in the images below. I rendered out the different types of shots in Blender: base model, wireframe model, shaded & lit, and a small camera animation to show off the work in a short video.

Base Model - Ambient Occlusion Pass

Base Model - Wireframes

Comparison - Original vs. Shaded Environment

Shaded & Lighting - Shading & Lighted Environment
In the world of games, 3D artists are constantly pushing boundaries, exploring new possibilities, and challenging traditional norms. Back in December 2021 I watched the new animated series Arcane by Riot Games on Netflix. Whilst looking for concept art, I was inspired by Zindelo's Incognium Runeterra made by Joon Ahn. The focus of this project was geared towards creating 3D work for Riot Games in order to challenge myself to push my limits and capabilities as a 3D Artist.

This eventually led to modelling, shading, lighting and rendering one of my proudest 3D environmental artworks I have made in my spare time, which took approximately 9 months to create and was entered into the Rookies Awards in 2023.
Conceptualisation & Exploration
Realising the concept was complex and daunting; to construct an entire scene from just one picture seemed like an impossible task. Positioning the camera to match all the elements in accordance with the image in order to create it to scale was a further challenge.
The idea was to bring the scene alive in such a way that a user could walk in it through UE5.

To begin with, I positioned some basic 3D shapes within the environment.

In this picture you can see a WIP shot from when I was receiving feedback from my mentor on how to improve the work.
Final Work
The result is shown in the images below. I rendered out the different types of shots in Blender: base model, wireframe model, shaded & lit, and a small camera animation to show off the work in a short video.

Base Model - Ambient Occlusion Pass

Base Model - Wireframes

Comparison - Original vs. Shaded Environment

Shaded & Lighting - Shading & Lighted Environment
In the world of games, 3D artists are constantly pushing boundaries, exploring new possibilities, and challenging traditional norms. Back in December 2021 I watched the new animated series Arcane by Riot Games on Netflix. Whilst looking for concept art, I was inspired by Zindelo's Incognium Runeterra made by Joon Ahn. The focus of this project was geared towards creating 3D work for Riot Games in order to challenge myself to push my limits and capabilities as a 3D Artist.

This eventually led to modelling, shading, lighting and rendering one of my proudest 3D environmental artworks I have made in my spare time, which took approximately 9 months to create and was entered into the Rookies Awards in 2023.
Conceptualisation & Exploration
Realising the concept was complex and daunting; to construct an entire scene from just one picture seemed like an impossible task. Positioning the camera to match all the elements in accordance with the image in order to create it to scale was a further challenge.
The idea was to bring the scene alive in such a way that a user could walk in it through UE5.

To begin with, I positioned some basic 3D shapes within the environment.

In this picture you can see a WIP shot from when I was receiving feedback from my mentor on how to improve the work.
Final Work
The result is shown in the images below. I rendered out the different types of shots in Blender: base model, wireframe model, shaded & lit, and a small camera animation to show off the work in a short video.

Base Model - Ambient Occlusion Pass

Base Model - Wireframes

Comparison - Original vs. Shaded Environment

Shaded & Lighting - Shading & Lighted Environment
In the world of games, 3D artists are constantly pushing boundaries, exploring new possibilities, and challenging traditional norms. Back in December 2021 I watched the new animated series Arcane by Riot Games on Netflix. Whilst looking for concept art, I was inspired by Zindelo's Incognium Runeterra made by Joon Ahn. The focus of this project was geared towards creating 3D work for Riot Games in order to challenge myself to push my limits and capabilities as a 3D Artist.

This eventually led to modelling, shading, lighting and rendering one of my proudest 3D environmental artworks I have made in my spare time, which took approximately 9 months to create and was entered into the Rookies Awards in 2023.
Conceptualisation & Exploration
Realising the concept was complex and daunting; to construct an entire scene from just one picture seemed like an impossible task. Positioning the camera to match all the elements in accordance with the image in order to create it to scale was a further challenge.
The idea was to bring the scene alive in such a way that a user could walk in it through UE5.

To begin with, I positioned some basic 3D shapes within the environment.

In this picture you can see a WIP shot from when I was receiving feedback from my mentor on how to improve the work.
Final Work
The result is shown in the images below. I rendered out the different types of shots in Blender: base model, wireframe model, shaded & lit, and a small camera animation to show off the work in a short video.

Base Model - Ambient Occlusion Pass

Base Model - Wireframes

Comparison - Original vs. Shaded Environment

Shaded & Lighting - Shading & Lighted Environment